Class balance at full stats
Every class reaches 65000 in every stat, and every class can beat every other in a duel. What that means for your fights and for the Blade Knight's combo.
Updated:
On this server every character ends up at level 400 with 65000 in every stat: Strength, Agility, Vitality and Energy, and Command for the Dark Lord. When everyone has the same stats, stats no longer decide who wins. Your class does, and so does your gear.
Every class can beat every other
The classes were balanced so that any class can kill any other in a duel. There are no lost matchups: a Dark Wizard can beat a Blade Knight, and an Elf can beat a Rage Fighter.
With Venom Mist tier excellent gear on both sides, a duel between two full-stats characters takes about 10 to 11 seconds, whichever two classes are fighting. Every class also lands its hits often enough: nobody spends the fight missing.
Ancient sets hit harder, so duels in ancient gear are shorter. The balance was tuned first for the excellent gear.
The balance is a starting point. It will be adjusted with what players report.
The Blade Knight lives on its combo
The Blade Knight is the one class with a different rule on purpose: in PvP, most of its damage comes from the combo. A Blade Knight that keeps chaining its skills into combos fights at the same pace as everyone else. One that never completes a combo kills several times slower.
If you play a Blade Knight, learn the combo. It is not a bonus, it is your damage.
Buffs have a ceiling
Support buffs grow with stats, and at 65000 they used to grow without limit. They are capped now:
| Buff | Cap |
|---|---|
| Swell Life | +40% maximum health |
| Greater Damage | +2000 |
| Greater Defense | +2000 |
| Soul Barrier | 50% damage reduction, 300 seconds |
Your character sheet shows the real numbers
The character window (C) now shows the damage, defense, defense rate and attack rate the server actually uses for your character, including your skill multiplier. What you read there is what you hit and take in a fight.