Back to guides

Designed hunting spots

Designed hunting spots, marked on every field map's TAB map.

Updated:

Field maps (Lorencia, Dungeon, Devias, Noria, Lost Tower, Atlans, Tarkan, Icarus, Aida, Kanturu I, Kanturu III, Elvenland, Swamp of Calmness, LaCleon, Vulcanus, Karutan 1 and 2) have designed hunting spots instead of monsters scattered at random: small groups of one monster type each, marked on the map (TAB key).

Reading the map

  • Blue dot: a normal hunting spot, with 5 or 6 monsters of the same type.
  • Red dot: a HOT spot, holding the map’s two strongest monsters, 7 of each.

Difficulty grows with distance

Spots closest to town or the map’s entrance hold the weakest monsters; the farthest ones hold the toughest: the HOT spots always sit at the farthest points of all.

Hunting spots respawn quickly, within a few seconds, so they’re rarely empty for long.