Designed hunting spots
Designed hunting spots, marked on every field map's TAB map.
Updated:
Field maps (Lorencia, Dungeon, Devias, Noria, Lost Tower, Atlans, Tarkan, Icarus, Aida, Kanturu I, Kanturu III, Elvenland, Swamp of Calmness, LaCleon, Vulcanus, Karutan 1 and 2) have designed hunting spots instead of monsters scattered at random: small groups of one monster type each, marked on the map (TAB key).
Reading the map
- Blue dot: a normal hunting spot, with 5 or 6 monsters of the same type.
- Red dot: a HOT spot, holding the map’s two strongest monsters, 7 of each.
Difficulty grows with distance
Spots closest to town or the map’s entrance hold the weakest monsters; the farthest ones hold the toughest: the HOT spots always sit at the farthest points of all.
Hunting spots respawn quickly, within a few seconds, so they’re rarely empty for long.